I haven't done one of these in a while, but I'm trying to get back into the habit. So, now we pick up our alphabetical trip through writing, publishing, and anything else I can convincingly tie to the process of being professionally delusional (read: writing fiction) where we left off -- the letter "I".
I is for Idea -- that thing which is simultaneously priceless and worthless. Writers have ideas; it's what starts the process. Something appears in your brain, nearly as (or even more) real than the world in which you live, and it begs to be put down on paper (or on screen) before it disappears back to the aether never to be experienced again. Sometimes ideas are stubborn and hide behind blocks; other times, there will be so many available and vying for your attention that you'll feel like the sheer number is crushing you.
It's a hard truth for new writers (and consequently one that crushes many) that there are no "new" ideas. There are variations and spins and slants, but all ideas have come from the ideas of those before us. Our ideas are the product of environment, exposure and belief, and it's not impossible for someone with a similar background to have a similar idea independent of the one they created. Or to say it simply, no, that guy didn't steal from you just because you both have a book about goats in space.
I is for Ingenuity -- where the mundane becomes magic. There are only 26 letters in the English language, and yet those 26 letters can be used in an infinite number of combinations. It's up to the writer to determine how to take those plain old letters and turn them into something never seen or heard before. (Yes, I'm aware that I just said there were no new ideas - deal with the dichotomy or pick a new career, dude.) Your ingenuity is what makes your worthless ideas priceless.
I is for Ick-factors -- the lines a writer refuses to cross. We all (or at least most) have them. Maybe you can't write out graphic violence or intimate love scenes. Maybe you refuse to detail the rotting stench of a zombie's presence. Maybe you just... can't... make... your... character... do... er... that... (whatever it happens to be). If you're uncomfortable, it will read in your writing - that can either help or hurt you. If it's going to give a scene weight and legitimate awkwardness, then consider the "cowboy up" method of doing what needs done. But if you find yourself sneaking in euphemisms for things you can't seem to stomach saying in earnest, then maybe you should fade to black lest your emotional turmoil turn to snicker-worthy spork bait on the page.
I is for Inspiration -- it has to come from somewhere. Ideas don't spring independently from a primordial soup in your head; people you know or things you've seen will creep into your creative process. They may be unrecognizable once they hit the page (and unless you're being very, very kind, this is probably for the best), but you should always keep your eyes open for the striking moments in every day life.
One day, I will find a way to work the trio of Catholic nuns and trio of Buddhist monks who were both in line for rides at Disney World into a story. I will.
I is for Irritating, Insulted, Irate, Insomnia, Incomplete, Insanity and Integrity.
You will find it irritating when people equate your time on the computer with "playing" or utter the words "since you aren't doing anything, could you....", you may even be insulted or become irate, but remember... they don't get it. They live in the "real" world and are therefore to be pitied. To use the term Chuck Wendig coined, they are Pen-Muggles, and therefore do not understand your word-magic. Leave them to believe your pen is a pen and not the wand that transfigures blank pages into a new world they can't even imagine.
Get used to Insomnia, as it will find new and insidious means of making itself known. (Usually, these will be sneak attacks disguised as ideas telling you to get up and write before they disappear on you.
Do not fear the Incomplete story. For all you know, it's not the beginning you think it is, but the middle of another story you haven't thought of yet.
You make things up for a living, and then pretend they're real. You can either call this lying or Insanity - one makes people hate you and the other gets you labeled the loveable eccentric. Also, eccentrics get to wear capes and no one can say a word. When liars wear capes, they get called villains. (Yes, I own a cape and no, you can't borrow it. Cut up your own drapes.)
And then we come to Integrity, which is what you have and what you can lose. The Internet can be a friendly place or shark infested waters (sadly not the kind who munch on queries for their daily snack). What you say and how you conduct yourself on-line can lead to people knowing your name, just try and make sure it's for your work and not your melt-downs. (sheesh, I feel like such a high school guidance counselor with that one.)
Next time, J is for Justice, Jealousy and Just write the *(^%& thing already.
Showing posts with label ABC's of Writing. Show all posts
Showing posts with label ABC's of Writing. Show all posts
H is for...
Monday, June 27, 2011
Labels:
ABC's of Writing
H is for Heroes -- those goodest of good guys (we've established I make my own words on this blog, yes? Good, then move along.) Hero Goodguy is the one who gets the glory, the one who has the exciting life, the one everyone wants to kill (at least if you write fantasy). He should be good, but not too good. Dirty him up, give a dark secret (toe fungus counts, in case you're wondering), and above all else, give him a weakness or two that can actually hinder him.
H is for Heroines -- your own brand or otherwise... oh wait, that's the other kind of heroin (I'll get to homophones in a minute). Heroines should be as dimensional as their male counterparts. They should have strengths and weakness and not be used as a convenient plot device (any more than a male character should be used as a plot device for the female one) If she starts going MarySue on you, you may need to kill her (or find a priest who deals with such things).
H is for Homophones --Dear, deer, know, no, there, their, two, too, to... and on and on (anon!). Did you really mean to say what you said? Are you sure?
H is for High Concept -- Here
H is for Hard -- the thing that writing is, but no one bothers to tell you when you're a starry-eyed youngster who thinks it's all book tours and signings or movie deals and getting your names on those things on shelves with pages in them.
H is for Happy, Hope, Hate, and History --
You will be happy when you finish your book, and each subsequent version of it. You will have hope that said book will net you an agent and a publishing deal, and then make readers smile. There will be times you will hate your book, or the process that goes into finishing it. (You may even hate your dog for jymping up onto your keyboard and plopping her fat belly down so that she presses the delete key and leaves you with 376 fewer pages than you had before her nap.) But hang in there, some day, when your book is sitting all shiny on a shelf or taking up memory in someone's e-reader, that roller coaster will be history. (Though, on the subject of history, if you're writing historical fiction, then please know what you're talking about. If you don't, someone will notice; I promise.)
Next time: I is for Idea, Ingenuity, and Ick-factors...
H is for Heroines -- your own brand or otherwise... oh wait, that's the other kind of heroin (I'll get to homophones in a minute). Heroines should be as dimensional as their male counterparts. They should have strengths and weakness and not be used as a convenient plot device (any more than a male character should be used as a plot device for the female one) If she starts going MarySue on you, you may need to kill her (or find a priest who deals with such things).
H is for Homophones --Dear, deer, know, no, there, their, two, too, to... and on and on (anon!). Did you really mean to say what you said? Are you sure?
H is for High Concept -- Here
H is for Hard -- the thing that writing is, but no one bothers to tell you when you're a starry-eyed youngster who thinks it's all book tours and signings or movie deals and getting your names on those things on shelves with pages in them.
H is for Happy, Hope, Hate, and History --
You will be happy when you finish your book, and each subsequent version of it. You will have hope that said book will net you an agent and a publishing deal, and then make readers smile. There will be times you will hate your book, or the process that goes into finishing it. (You may even hate your dog for jymping up onto your keyboard and plopping her fat belly down so that she presses the delete key and leaves you with 376 fewer pages than you had before her nap.) But hang in there, some day, when your book is sitting all shiny on a shelf or taking up memory in someone's e-reader, that roller coaster will be history. (Though, on the subject of history, if you're writing historical fiction, then please know what you're talking about. If you don't, someone will notice; I promise.)
Next time: I is for Idea, Ingenuity, and Ick-factors...
G is for...
Sunday, May 15, 2011
Labels:
ABC's of Writing
G is for Genre -- Do you write sci-fi? Romance? Fantasy? Contemporary? This is a question you need to ask yourself, and it's one you have to be able to answer with some degree of certainty. If you don't know where your book fits, then you won't know what its competition is. If you know its competition, then that should give you an idea of where your book fits in the market. At some point, someone is going to ask you to answer this question, and it's not something you can shrug off and let someone else figure out.
G is for Galleys -- Think of them as last minute proof copies of your book. At this point, everything should be ready to go, but you want to look over things one more time to make sure there aren't any glaring errors. Glaring error, in this case, meaning your MC underwent gender reassignment without your permission or that Tokyo is now in China for some inexplicable reason. This is NOT the time to decide you want to rewrite "that scene" in chapter four.
G is for Green -- Which is more eco-friendly - paper books or e-books? You'd think e-books, right? Well, the answer is actually... "maybe". While e-readers don't require paper (beyond the packaging they come in...), they do create tech-waste, which isn't at all eco-friendly. And since, like most tech, they're designed with obsolesce in mind, you can bet that, at some point, that e-reader on your night stand is going to be landing in a landfill somewhere.
G is for Green -- the other kind. While money may not be your primary motivation behind seeking publication, I think most people would agree that it's not a bad goal. The commercial viability of your novel (or book, if you write non-fic) is something to consider when deciding on a publishing path.
G is for Google that sh-- STUFF! (I was gonna say stuff, Mom, honest!) -- Seriously, Google is a great first step for seeking information, and it's basic enough that it can keep you from slipping into some serious rookie faux pas. Google agents. Google publishers. Google the places you write about. Google famous people. Google is a verb now; use it accordingly.
G is for Goosebumps -- something you will get when an agent says they like your writing and then asks if they can call you. Don't panic; this is not a rash and it's highly unlikely that you are allergic to the agent in question. Back away from the Benadryl.
G is for good, giddy, giggles, and goals --
Good enough is not a four letter word, but it can be much worse. If you're on a first draft, then, yes, you can get away with "good enough" to just get the story out of your head. But, when you get to the point that you're editing, never let yourself fall into the "good enough" trap by comparing your work to that of others who you find inferior, despite their published status. Maybe your "good enough" really is better than their book, but settling that way should never be good enough for you, yourself. Give it your best, or you might as well delete your book right now.
When you get compliments on your writing, don't get too giddy. Getting giddy often leads to a flare up in the idea that something;s "good enough" when it can, in fact, be better. Compliments are nice, but success is better. Don't flatter yourself into complacency.
It's okay to laugh at yourself and your lousy writing. Celebrate the cheesy dialogue. Glory in the cliched set-up. Get the Giggles, then use the endorphin boost to power through and fix it all.
Goals are great. Words/day. Chapters/week. Etc...etc...etc.... However, they're only great so long as they help you. Once they become a burden rather than a tool, you might need to reevaluate your system. Just because something worked yesterday or for your last project doesn't mean it still applies today.
Next time, H is for Heroes, Heroines, and Homophones...
G is for Galleys -- Think of them as last minute proof copies of your book. At this point, everything should be ready to go, but you want to look over things one more time to make sure there aren't any glaring errors. Glaring error, in this case, meaning your MC underwent gender reassignment without your permission or that Tokyo is now in China for some inexplicable reason. This is NOT the time to decide you want to rewrite "that scene" in chapter four.
G is for Green -- Which is more eco-friendly - paper books or e-books? You'd think e-books, right? Well, the answer is actually... "maybe". While e-readers don't require paper (beyond the packaging they come in...), they do create tech-waste, which isn't at all eco-friendly. And since, like most tech, they're designed with obsolesce in mind, you can bet that, at some point, that e-reader on your night stand is going to be landing in a landfill somewhere.
G is for Green -- the other kind. While money may not be your primary motivation behind seeking publication, I think most people would agree that it's not a bad goal. The commercial viability of your novel (or book, if you write non-fic) is something to consider when deciding on a publishing path.
G is for Google that sh-- STUFF! (I was gonna say stuff, Mom, honest!) -- Seriously, Google is a great first step for seeking information, and it's basic enough that it can keep you from slipping into some serious rookie faux pas. Google agents. Google publishers. Google the places you write about. Google famous people. Google is a verb now; use it accordingly.
G is for Goosebumps -- something you will get when an agent says they like your writing and then asks if they can call you. Don't panic; this is not a rash and it's highly unlikely that you are allergic to the agent in question. Back away from the Benadryl.
G is for good, giddy, giggles, and goals --
Good enough is not a four letter word, but it can be much worse. If you're on a first draft, then, yes, you can get away with "good enough" to just get the story out of your head. But, when you get to the point that you're editing, never let yourself fall into the "good enough" trap by comparing your work to that of others who you find inferior, despite their published status. Maybe your "good enough" really is better than their book, but settling that way should never be good enough for you, yourself. Give it your best, or you might as well delete your book right now.
When you get compliments on your writing, don't get too giddy. Getting giddy often leads to a flare up in the idea that something;s "good enough" when it can, in fact, be better. Compliments are nice, but success is better. Don't flatter yourself into complacency.
It's okay to laugh at yourself and your lousy writing. Celebrate the cheesy dialogue. Glory in the cliched set-up. Get the Giggles, then use the endorphin boost to power through and fix it all.
Goals are great. Words/day. Chapters/week. Etc...etc...etc.... However, they're only great so long as they help you. Once they become a burden rather than a tool, you might need to reevaluate your system. Just because something worked yesterday or for your last project doesn't mean it still applies today.
Next time, H is for Heroes, Heroines, and Homophones...
F is for...
Monday, May 2, 2011
Labels:
ABC's of Writing
F is for First pages -- First page, first paragraph, first word - they're all essential. More so than a random page in the story, in fact. If James Bowie were drawing his famous line in the sand across your book, the first page is where it would be. That's where you stand or fall when it comes to attracting readers. The cover may get them to pick your book up; the blurb on the back may get them open it, but the first words in which you introduce your world and your MC (and your plot if you can make the hat trick) is your shot to hook their attention and make them read the whole thing.
F is for Fresh voice -- No matter the era in which your book is set, it shouldn't read like Jane Austen wrote it. Or James Joyce. Or Charles Dickens. Or any of the other "classics" you read in high school (or at least watched the moves for). Times change, and readers change with them. One of the easiest ways to lose a reader is for the voice of the character not to be one they can relate to.
F is for Framing -- and I don't mean the frame we all know you're waiting to stick your first dust jacket into. (It's sitting empty on the desk next to the one for your first contract, or is that just me?) How is your story structured? Is a story within a story? Is it linear? Does it hopscotch around twenty different time periods? Framing a story is like framing a house ... make sure it's plumb or things are going to slide. Then the foundation will crack. Then the doors between areas won't work the way they're supposed to.
F is for Freakin' Friggin' Frakin' F-bombs -- My usual, personal variation is actually 'frick'. It's a safe bet that were I to change it up and shorten that to four letters, nothing world-ending would happen, but why tempt fate? Just kidding - although I can't quite figure out how one would pronounce 'frck'. It looks a bit like one of those "Artist formerly known as..." names.
All of that is a lot of space-wasting for me to say this: Characters can curse, even if you don't. Characters don't have to curse, even if you do. The character, while a product of your imagination, is not you. Therefore, there is no need for them to speak like you if it isn't in character for them to do so. While it may sound natural for me to say 'frick', or for my 12 year-old girl character to do the same, were my character a 29 year-old Marine in combat, it would be... um... strange.
Cursing is fine in YA. (If you don't believe that, listen to your average high school kid). Like anything, it shouldn't be for the sake of "startle factor", but if your kid has a mouth, then he has a mouth. Really the only genres where it would get you instant rejections or even funny looks would be MG or picture books.
F is for Flashback -- Long ago, in a memory far, far away... Once up on a thing that happened before the story starts... When I was your age, you little whipper-snapper. Stories don't exist in a vacuum, and sometimes it's necessary to show what came before. If you can't do this through dialogue, then it's likely you'll need a flashback scene. They're not evil, but they can be tricky. Try and keep them clearly defined so the reader can tell which time period they're in. And, like anything else, make sure you really need the scene.
F is for fans, famous, forgettable and finished.
Fans are great. We all want them, right? Fans mean repeat business for sequels. YAY! However, fans also bring with them: Fan Expectations, Fan Favorites, Fan Art, Fan Fiction, and Fan groups/boards. All that writing you used to do for yourself, just got a lot more complicated. Now, you have the means to know that 62.9% of your readers want the heroine to choose the guy you intended to lose the tug-o-war. That toss-away character from chapters 7 and 19? She's got her own Yahoo group and her quirky style has unintentionally struck a cord with your core reader group... maybe you shouldn't kill her of after all. Did you know that two of your main characters were secretly engaging in an affair off the page? Did you know they were both of your male MC's? No? Well the fanficcers did... welcome to slash-fic. Fans change the game in ways you may not have thought about.
If you're writing to get Famous, then - yes, I'm laughing at you. Fame through writing is a slow crawl toward a very distant horizon. And you have weights on your legs. And it's a desert. And you have no water. And that buzzard over there's been tracking you for two days. Sure, you might find an oasis or some nice guy in an Army Jeep might give you a lift, but mostly... it's a desert and you're out of water. Aside from Stephen King, JK Rowling, Stephanie Meyer and James Patterson, who have been on the TV in the last week, name me three writers you'd know on sight in a crowd. You may end up a known name, but I'm not sure I'd equate that with fame.
Forgettable is one of the worst words starting with F for a writer. If you don't stand out, if your book isn't distinct, if the characters don't sparkle (figuratively, in most cases) then you're going to find it difficult to build a following. That means it will be difficult to convince people that book 2 is worth their time and money. On the flip side, throw one mega-tantrum on-line and no one will ever forget you. Ever.
Finished is a great feeling. It's that moment you think you might want to do a handspring or twelve like Gomez Addams (hopefully followed by the moment you remember you weren't a gymnast and would rather not break both wrists and a leg or two). Finished is the moment of accomplishment.
Next time - G is for genre, galleys, green (as in eco-friendly, not cash :-P )
E is for...
Tuesday, April 26, 2011
Labels:
ABC's of Writing
E is for Edit -- aka hacking away at the parts of your soul bonded to your MS and setting them ablaze. Nothing's perfect the first time out. Even if your MS is clean, there are things that can be tightened or adjusted to accommodate a new sub-plot that didn't exist when you wrote chapter 1. Continuity needs to be checked (Are the hero's eyes blue in each mention? Did the villain drive off in a Vette, but climb out of a Camaro? No, a Welsh accent isn't "basically the same thing" as an English one.)
E is for Editor -- there's more than one kind. You can hire a copy editor to go through your book and tell you what's wrong with it grammatically and structurally. Some people do this prior to submission, but it's expensive and somewhat counterproductive. If it takes a professional editor for you to produce a clean MS, then what are you going to do when an agent or In-House Editor (the other kind of editor) asks for revisions? The In-House Editor will make suggestions on the book on behalf of the publishing house. Maybe there's a specific voice the house tries to maintain or an image they don't want to deviate from, or maybe your book is a bit too close in one scene to another, so they may ask you to revise it.
E is for Effort -- even when it's coming easy, there's still effort involved. The amount of conscious effort you put in will affect the final product.
E is for E-book -- you know, that "thing" destined to save/destroy writing for future generations. E-books are not new, people. They've been around for like 20 years. Kindle, nook, Sony's e-reader, et al have made them more popular, but they're not some new thing to fear. (And they're not nearly as popular outside the US as they are inside.) And even with E-books, those getting the largest market share are still the e-versions of already in print commercial novels.
(I'll say more about self-e-publishing on the letter "s", but the short version for here is -- know what you're getting into and realize the risk involved when hit submit. If you've got that down, then more power to you and I hope you sell a million.)
Which segues me into --
E is for Expectations -- whichever route you choose, commercial or self-publishing, know your odds and set your expectations accordingly. YES, you should absolutely try and beat the odds. ABSOLUTELY believe in your writing enough to think it rocks, but understand the hurdles that come with both types of publishing.
E is for Expressive, Expressions, Elation, Evil, Ending, Era, and Envy --
The human face is Expressive (Don't believe me? Watch Lie to Me and see how many expressions your face can make without your conscious notice.) There are glowers, glimmers, and grimaces, smirks, sneers, and smiles - all are specific descriptions with specific connotations. Figure out what it is you want to convey and use the best expression you can find to fit the mood.
Then there are "Expressions" of the sort that means colloquialism. They're a great way to add voice to a piece - certain things get said down south that would make a northerner's eyes spin in their sockets and vice versa. There are benign sayings in American slang that would make lovely old British ladies turn red, cover their grandchildren's ears and smack you on the head with their hand bag. (Brits don't wear fanny packs on vacation, nor does the mention of anything called "Spunk"meyer carry the connotation of a sweet treat...) Be careful. Know your audience. (This is where those lovely in-house editors come in handy, too, btw.)
Elation will ebb and flow through your writing process so often, you'll begin to wonder if you aren't suffering a chemical imbalance. The shiny new idea, the end of the novel, getting those first requests for partials and fulls - all make your endorphins soar, but you have to be cautious and not let the moments where the story hits a snag or you're sick of reading the full through to edit (AGAIN!!!) or those first two requests end in rejections crash your enthusiasm so far into the basement you're tempted to give up. Sometimes you need to walk away and do something else. No one can hold a muscle tensed forever, and that's what you're doing when you write. It's okay to slow down and relax.
Evil comes in many shapes, colors and degrees. Know which one fits your story best. If it's not geared toward a mustache -twirling Dastardly Dan, then don't force one into the story just to have someone "really" evil. Subtle evil, like a cold finger running over the base of your neck can be just as dangerous, and even more terrifying.
Endings MUST fit the rest of the story. If you have a last minute save, then every other minute should have been building toward the possibility of that save happening. New powers, new characters, sudden personality shifts so that a passive character turns into a bad ass or the bad ass turns into a coward for no reason, non-conflict in place of a battle scene -- none of these do your characters any favors and they void the trust you've built with your readers.
Consider your Era. Whether you're writing meticulous historical or a fun, anachronistic steampunk, there's a certain flavor you need to match for the writing to come off as authentic. You need to know the voice and the social mores, not just play with cool costumes and inventions. (While your feisty heroine may run around with a page boy haircut and leather pants, that doesn't mean that the high society ladies will automatically approve of their upper crust son or daughter tagging along for the adventure.)
Beware Envy; it will rot your best efforts from the inside out. So what if Author A got a major multi-book deal? You don't write their genre, so it's not comparable? Who cares if Author B landed an agent after one query in less than 24 hours? That agent doesn't rep your genre anyway? There are so many variables present in every book deal that to try and compare yours to one that's already happened is only going to make you hate yourself and your writing. Others' success means nothing in relation to you. It doesn't make their book better or worse; it just means they found the combination that worked for them
Next time, F is for: First pages, Fresh voice, and Framing...
E is for Editor -- there's more than one kind. You can hire a copy editor to go through your book and tell you what's wrong with it grammatically and structurally. Some people do this prior to submission, but it's expensive and somewhat counterproductive. If it takes a professional editor for you to produce a clean MS, then what are you going to do when an agent or In-House Editor (the other kind of editor) asks for revisions? The In-House Editor will make suggestions on the book on behalf of the publishing house. Maybe there's a specific voice the house tries to maintain or an image they don't want to deviate from, or maybe your book is a bit too close in one scene to another, so they may ask you to revise it.
E is for Effort -- even when it's coming easy, there's still effort involved. The amount of conscious effort you put in will affect the final product.
E is for E-book -- you know, that "thing" destined to save/destroy writing for future generations. E-books are not new, people. They've been around for like 20 years. Kindle, nook, Sony's e-reader, et al have made them more popular, but they're not some new thing to fear. (And they're not nearly as popular outside the US as they are inside.) And even with E-books, those getting the largest market share are still the e-versions of already in print commercial novels.
(I'll say more about self-e-publishing on the letter "s", but the short version for here is -- know what you're getting into and realize the risk involved when hit submit. If you've got that down, then more power to you and I hope you sell a million.)
Which segues me into --
E is for Expectations -- whichever route you choose, commercial or self-publishing, know your odds and set your expectations accordingly. YES, you should absolutely try and beat the odds. ABSOLUTELY believe in your writing enough to think it rocks, but understand the hurdles that come with both types of publishing.
E is for Expressive, Expressions, Elation, Evil, Ending, Era, and Envy --
The human face is Expressive (Don't believe me? Watch Lie to Me and see how many expressions your face can make without your conscious notice.) There are glowers, glimmers, and grimaces, smirks, sneers, and smiles - all are specific descriptions with specific connotations. Figure out what it is you want to convey and use the best expression you can find to fit the mood.
Then there are "Expressions" of the sort that means colloquialism. They're a great way to add voice to a piece - certain things get said down south that would make a northerner's eyes spin in their sockets and vice versa. There are benign sayings in American slang that would make lovely old British ladies turn red, cover their grandchildren's ears and smack you on the head with their hand bag. (Brits don't wear fanny packs on vacation, nor does the mention of anything called "Spunk"meyer carry the connotation of a sweet treat...) Be careful. Know your audience. (This is where those lovely in-house editors come in handy, too, btw.)
Elation will ebb and flow through your writing process so often, you'll begin to wonder if you aren't suffering a chemical imbalance. The shiny new idea, the end of the novel, getting those first requests for partials and fulls - all make your endorphins soar, but you have to be cautious and not let the moments where the story hits a snag or you're sick of reading the full through to edit (AGAIN!!!) or those first two requests end in rejections crash your enthusiasm so far into the basement you're tempted to give up. Sometimes you need to walk away and do something else. No one can hold a muscle tensed forever, and that's what you're doing when you write. It's okay to slow down and relax.
Evil comes in many shapes, colors and degrees. Know which one fits your story best. If it's not geared toward a mustache -twirling Dastardly Dan, then don't force one into the story just to have someone "really" evil. Subtle evil, like a cold finger running over the base of your neck can be just as dangerous, and even more terrifying.
Endings MUST fit the rest of the story. If you have a last minute save, then every other minute should have been building toward the possibility of that save happening. New powers, new characters, sudden personality shifts so that a passive character turns into a bad ass or the bad ass turns into a coward for no reason, non-conflict in place of a battle scene -- none of these do your characters any favors and they void the trust you've built with your readers.
Consider your Era. Whether you're writing meticulous historical or a fun, anachronistic steampunk, there's a certain flavor you need to match for the writing to come off as authentic. You need to know the voice and the social mores, not just play with cool costumes and inventions. (While your feisty heroine may run around with a page boy haircut and leather pants, that doesn't mean that the high society ladies will automatically approve of their upper crust son or daughter tagging along for the adventure.)
Beware Envy; it will rot your best efforts from the inside out. So what if Author A got a major multi-book deal? You don't write their genre, so it's not comparable? Who cares if Author B landed an agent after one query in less than 24 hours? That agent doesn't rep your genre anyway? There are so many variables present in every book deal that to try and compare yours to one that's already happened is only going to make you hate yourself and your writing. Others' success means nothing in relation to you. It doesn't make their book better or worse; it just means they found the combination that worked for them
Next time, F is for: First pages, Fresh voice, and Framing...
D is for...
Wednesday, April 20, 2011
Labels:
ABC's of Writing
D is for Deal -- this is where you get paid, if you go the commercial route. A "deal" is negotiated by your agent (if you have one) and, in part, covers your advance. (An advance being what your publisher thinks your book is worth in the long run.) I am by no means an expert, but the basic "tiers" in deal speak are:
D is for Dialogue -- You have to write like people talk, only better. Humans are rhythmic creatures, but it's not something most are consciously aware of. Detecting speech patterns is ingrained in our habits as a way of distinguishing friend from foe, social class, region of origin, assumptions of education, etc. You need to hear your characters in your head - and as much as people will tell you to listen to conversations to get a feel for how to do it, I don't think that's the best way. Listen to theatrical conversations instead. Pick movies, TV shows, plays, etc. by writers you love and listen for the sound more than the content. That way you're not bogged down with the sort of awkward breaks that pepper most everyday speech.
D is for Diversity -- Never mistake your mirror for a window. Not everyone looks like you; not everyone thinks like you. You are not your characters, and it's not only okay for them to look, sound or act differently from you (and each other), it's essential.
D is for Details and Description -- How silly of you to think these are the same thing. :-P
If you describe a character, you tell me his / her physical attributes. What are they wearing? What color is their hair? How do they sound? But details of character are something else all together.
Details are where you get your hints about backstory and the inner-workings that make your character tick. (Literally, if you write steampunk.) What happened to your character when he was six that made him fear water? Why won't he cross the bridge on Elm? What was his nickname in summer camp?
Descriptions tell me what he looks like; details tell me what make him who he is.
D is for Dropbox -- one instance of somehow deleting all but four pages of a four-hundred page manuscript will burn this one into your brain for eternity.
D is for Die, Die my Darling -- "Murder your darlings." I think Stephen King gets quoted on this more often than he does his novels. Most everyone has a passage of writing they love to the detriment of the story as a whole. Maybe it's a flashback or just some particularly "pretty" writing. It could be something with special meaning to you. But if it doesn't fit the flow, then you've just shot your MS with a decorative bullet. Just because it's pretty doesn't mean it isn't dangerous.
D is for Delete, Drama, Delirium, Discipline, and possibly even Dramamine --
When you edit, it's a surgical strike and the Delete key is your scalpel. Cut deep, and make sure you get rid of as much of the problem as possible so any later edits will go smoother.
Storytelling is Drama and drama is conflict. You don't have to have a problem on every page, but every page should deal with the problem, either by making it better or making it worse. (Bonus points if you can pull of both at the same time.) Drama can also be subtle. You don't have to blow things up every other chapter for the story to be compelling.
Most writers talk about getting "in this zone". What they really mean is they've achieved a state of voluntary Delirium where the real world fades to white noise and their imagination takes over their hands for a short time. Some stellar writing happens this way, but I should warn you, little things like a sense of hearing, the need for food and water, and possibly even showering can lose their immediacy in the delirium... and that's no fun for anyone. :-P
If you want to make a career out of writing, then discipline is a must. If you're a mechanic, you fix cars everyday. If you're a lawyer, you work on legal documents. If you're a writer, then you write. It doesn't have to be much, but it should be something. Treat writing like a hobby, and you'll get a hobbyist's results. Treat it like a career, and you'll get a professional's results. I'd rather take the one that pays more.
Why Dramamine, you may ask? Because the decision to be a writer can spin you in so many directions and involve so many conflicting ideas of what's right or wrong, hot or cold, in or out, and a thousand other contradictions that it's easy to end up motion sick. It's up to you to keep yourself balanced through it all - that way, when you get "the call", you won't be so dizzy you lose your lunch on whichever agent makes it.
Next time on Josin's Junction, E is for Edits, Effort, and E-books.
(btw - I've started querying as of last night. Yes, it was stupid to do so on a holiday weekend, but I forgot about Good Friday being this week. Send me some good thoughts, okay?)
- nice deal: $1 – $49,000
- very nice deal: $50,000 – $99,000
- good deal: $100,000 – $250,000
- significant deal: $251,000 – $499,000
- major deal: $500,000 and up
D is for Dialogue -- You have to write like people talk, only better. Humans are rhythmic creatures, but it's not something most are consciously aware of. Detecting speech patterns is ingrained in our habits as a way of distinguishing friend from foe, social class, region of origin, assumptions of education, etc. You need to hear your characters in your head - and as much as people will tell you to listen to conversations to get a feel for how to do it, I don't think that's the best way. Listen to theatrical conversations instead. Pick movies, TV shows, plays, etc. by writers you love and listen for the sound more than the content. That way you're not bogged down with the sort of awkward breaks that pepper most everyday speech.
D is for Diversity -- Never mistake your mirror for a window. Not everyone looks like you; not everyone thinks like you. You are not your characters, and it's not only okay for them to look, sound or act differently from you (and each other), it's essential.
D is for Details and Description -- How silly of you to think these are the same thing. :-P
If you describe a character, you tell me his / her physical attributes. What are they wearing? What color is their hair? How do they sound? But details of character are something else all together.
Details are where you get your hints about backstory and the inner-workings that make your character tick. (Literally, if you write steampunk.) What happened to your character when he was six that made him fear water? Why won't he cross the bridge on Elm? What was his nickname in summer camp?
Descriptions tell me what he looks like; details tell me what make him who he is.
D is for Dropbox -- one instance of somehow deleting all but four pages of a four-hundred page manuscript will burn this one into your brain for eternity.
D is for Die, Die my Darling -- "Murder your darlings." I think Stephen King gets quoted on this more often than he does his novels. Most everyone has a passage of writing they love to the detriment of the story as a whole. Maybe it's a flashback or just some particularly "pretty" writing. It could be something with special meaning to you. But if it doesn't fit the flow, then you've just shot your MS with a decorative bullet. Just because it's pretty doesn't mean it isn't dangerous.
D is for Delete, Drama, Delirium, Discipline, and possibly even Dramamine --
When you edit, it's a surgical strike and the Delete key is your scalpel. Cut deep, and make sure you get rid of as much of the problem as possible so any later edits will go smoother.
Storytelling is Drama and drama is conflict. You don't have to have a problem on every page, but every page should deal with the problem, either by making it better or making it worse. (Bonus points if you can pull of both at the same time.) Drama can also be subtle. You don't have to blow things up every other chapter for the story to be compelling.
Most writers talk about getting "in this zone". What they really mean is they've achieved a state of voluntary Delirium where the real world fades to white noise and their imagination takes over their hands for a short time. Some stellar writing happens this way, but I should warn you, little things like a sense of hearing, the need for food and water, and possibly even showering can lose their immediacy in the delirium... and that's no fun for anyone. :-P
If you want to make a career out of writing, then discipline is a must. If you're a mechanic, you fix cars everyday. If you're a lawyer, you work on legal documents. If you're a writer, then you write. It doesn't have to be much, but it should be something. Treat writing like a hobby, and you'll get a hobbyist's results. Treat it like a career, and you'll get a professional's results. I'd rather take the one that pays more.
Why Dramamine, you may ask? Because the decision to be a writer can spin you in so many directions and involve so many conflicting ideas of what's right or wrong, hot or cold, in or out, and a thousand other contradictions that it's easy to end up motion sick. It's up to you to keep yourself balanced through it all - that way, when you get "the call", you won't be so dizzy you lose your lunch on whichever agent makes it.
Next time on Josin's Junction, E is for Edits, Effort, and E-books.
(btw - I've started querying as of last night. Yes, it was stupid to do so on a holiday weekend, but I forgot about Good Friday being this week. Send me some good thoughts, okay?)
C is for...
Labels:
ABC's of Writing
C is for Contract -- the oft-sought golden ticket/brass ring and ultimate goal for the first time writer. A contract, no matter the monetary value, is proof that someone thinks your writing is worth investing time, money, and effort.
C is for Characters -- the people who populate your world and allow you to control their every thought, action, and intent. (Though, if you've written more than say... a page... you know this is never the case. Characters, if done well, develop their own quirks and their own will and trying to make them deviate from where they want to go is harder than bending steel.) Key characters should be three dimensional, with flaws and strengths, no matter how subtle. Smaller roles can be filled by the nameless horde, but that doesn't mean they have to be cardboard cut-outs.
C is for Critique -- not fun to give or get. Getting a critique means that someone's about to poke holes in the bubble you've created around your WIP; they're about to scratch off all the gold leaf you've used to camouflage your mistakes and haul the imperfections into broad daylight. Giving a critique means walking the line between honesty and compassion. I am of the opinion that a harsh critique is more compassionate than letting someone go forward with the false assurance that their work is ready to be seen by professional eyes when it's not. (Translation: I'm a mean 'ol meanie pants.)
C is for Connect -- what you need to do with your reader. You need to craft characters that they can relate to. No matter how deplorable your character, there's usually some way to forge a connection and create sympathy with the reader. (Forge as in build, not falsify -- you do not want anything to ring false with your writing.) If you can't create sympathy, then make your character or world or writing so compelling that the reader hangs around to see what happens to the guy they now love to hate.
C is for Clarity -- Say what you mean and mean what you say. Metaphor is fine, and it should be used when appropriate, but the point behind it should be clear. If no one can understand what you're trying to say, then they'll lose interest. (Either that, or they'll label your novel literary and you'll win the Pulitzer :-P )
C is for Copyright -- if you don't know what that means, then educate yourself. In the US, you own the copyright on your work from the moment it's in a fixed form (be it printed or saved). That's not the same as registering your copyright, but you still own your words in the specific configuration you set them. "Poor Man's Copyright" (the practice of mailing yourself a printout in order to get confirmation from the Post Office of when the book was finished) is a myth. It's no more effective than being able to show your writing history and when you saved your work; it's also not enforceable. Save yourself the postage; your publisher will register copyright when the book's ready.
C is for craft, creation, crazy and compulsion -- If you're writing anything other than a hobby piece or diary entry, then you can't ignore the craft involved. This is more than just words on paper or screen - you're creating a puzzle with words as your pieces and only you know where they need to go to create the final product.
Writing is creation. You're taking a blank space and filling it with something that never existed before. If you don't, then no one will. No matter what you write or how proficient your skill level, you've changed the world as we know it by introducing something that wasn't here yesterday. It's the first ripple in the pond and you have no way of knowing how far the effect will go. No one else can do what you do because no one else knows the story you have to tell.
Writing / writers are crazy. We just are. We talk to and for people who don't exist. We believe in things we cannot see (be it our characters or that elusive contract). We toil in solitude for hours with no guarantee of a payoff at the end of our labor. We can give voices to the silent and fill their mouths with the kind of elegant speech that means people will listen whether they want to or not. Writing can be a tool, a comfort or a weapon, and the writer is the person crazy enough to believe it's all three.
Writing is a compulsion - try and stop; I dare you.
Next time on Josin's Junction -- D is for Deal, Dialogue and Diversity
C is for Characters -- the people who populate your world and allow you to control their every thought, action, and intent. (Though, if you've written more than say... a page... you know this is never the case. Characters, if done well, develop their own quirks and their own will and trying to make them deviate from where they want to go is harder than bending steel.) Key characters should be three dimensional, with flaws and strengths, no matter how subtle. Smaller roles can be filled by the nameless horde, but that doesn't mean they have to be cardboard cut-outs.
C is for Critique -- not fun to give or get. Getting a critique means that someone's about to poke holes in the bubble you've created around your WIP; they're about to scratch off all the gold leaf you've used to camouflage your mistakes and haul the imperfections into broad daylight. Giving a critique means walking the line between honesty and compassion. I am of the opinion that a harsh critique is more compassionate than letting someone go forward with the false assurance that their work is ready to be seen by professional eyes when it's not. (Translation: I'm a mean 'ol meanie pants.)
C is for Connect -- what you need to do with your reader. You need to craft characters that they can relate to. No matter how deplorable your character, there's usually some way to forge a connection and create sympathy with the reader. (Forge as in build, not falsify -- you do not want anything to ring false with your writing.) If you can't create sympathy, then make your character or world or writing so compelling that the reader hangs around to see what happens to the guy they now love to hate.
C is for Clarity -- Say what you mean and mean what you say. Metaphor is fine, and it should be used when appropriate, but the point behind it should be clear. If no one can understand what you're trying to say, then they'll lose interest. (Either that, or they'll label your novel literary and you'll win the Pulitzer :-P )
C is for Copyright -- if you don't know what that means, then educate yourself. In the US, you own the copyright on your work from the moment it's in a fixed form (be it printed or saved). That's not the same as registering your copyright, but you still own your words in the specific configuration you set them. "Poor Man's Copyright" (the practice of mailing yourself a printout in order to get confirmation from the Post Office of when the book was finished) is a myth. It's no more effective than being able to show your writing history and when you saved your work; it's also not enforceable. Save yourself the postage; your publisher will register copyright when the book's ready.
C is for craft, creation, crazy and compulsion -- If you're writing anything other than a hobby piece or diary entry, then you can't ignore the craft involved. This is more than just words on paper or screen - you're creating a puzzle with words as your pieces and only you know where they need to go to create the final product.
Writing is creation. You're taking a blank space and filling it with something that never existed before. If you don't, then no one will. No matter what you write or how proficient your skill level, you've changed the world as we know it by introducing something that wasn't here yesterday. It's the first ripple in the pond and you have no way of knowing how far the effect will go. No one else can do what you do because no one else knows the story you have to tell.
Writing / writers are crazy. We just are. We talk to and for people who don't exist. We believe in things we cannot see (be it our characters or that elusive contract). We toil in solitude for hours with no guarantee of a payoff at the end of our labor. We can give voices to the silent and fill their mouths with the kind of elegant speech that means people will listen whether they want to or not. Writing can be a tool, a comfort or a weapon, and the writer is the person crazy enough to believe it's all three.
Writing is a compulsion - try and stop; I dare you.
Next time on Josin's Junction -- D is for Deal, Dialogue and Diversity
B is for...
Friday, April 15, 2011
Labels:
ABC's of Writing
B is for Beta-reader -- a hopefully honest sort who will not only read your MS before you send it off to agents/editors/kindle, but will tell you that your main character is too-stupid-to-live and has filed papers to have her name legally changed to Mary Sue. You will love your beta and hate your beta; you will consider writing mean things to your beta and (hopefully) delete them rather than send them. You may even (secretly) name a minor character after your beta and then take pleasure in making the poor character miserable. Your beta is your first taste of editorial changes and your first reality check that what you see in your head doesn't always make it onto the page.
B is for Blog -- this is that feeling that you're screaming into the abyss of cyberspace and hoping someone pays attention. ;-P
B is for Bad reviews -- they happen. They hurt. They suck. We want people to love our books, but not everyone will. Maybe the reader doesn't like the genre or maybe the book was over-hyped to them by a friend and didn't meet their expectation. Maybe they wanted a happy ending to a sad story or a less happy ending to a romance. Even if you score the next runaway, mega-seller, someone out there will hate it. (If that happens, it's likely that thousands of someones will hate it.) They will tell others and your feelings will be hurt, your ego will be bruised, and your hackles will be raised. At this point, B is for Be Careful, lest a Bad Attitude turn into Bickering and Bad Press.
B is for Backstory -- aka, Anakin Skywalker vs. the Star Wars title crawl. No matter where your story starts, or what condition your character is when he/she is introduced, their life as known by you is no more a product of that independent moment than you just appeared on the bus fully-clothed in 2nd grade. Good stories start before "Chapter One" and continue after "The End", or at least that's how it should seem to the reader. The question is, how much of what happened off the page should actually be ON the page? Here's a hint: "Luke, I am your father." is a really important detail the audience needs to know. The entire socio-economic history and breakdown of trade negotiations for planets never to be used again? Not so much.
B is for Breathless, Bitter, Bright, Beg, and Bored -- action should leave your reader breathless; you should never betray their trust to the point you leave them bitter; bright ideas are a dime a dozen (while good execution is rarer than platinum); if you do it right they'll beg for another installment; never, never, never leave a reader bored. The only reason a reader should fall asleep over your book is because they stayed up until four in the morning to finish it.
Next time on Josin's Junction: C is for Contracts, Characters and Critique.
B is for Blog -- this is that feeling that you're screaming into the abyss of cyberspace and hoping someone pays attention. ;-P
B is for Bad reviews -- they happen. They hurt. They suck. We want people to love our books, but not everyone will. Maybe the reader doesn't like the genre or maybe the book was over-hyped to them by a friend and didn't meet their expectation. Maybe they wanted a happy ending to a sad story or a less happy ending to a romance. Even if you score the next runaway, mega-seller, someone out there will hate it. (If that happens, it's likely that thousands of someones will hate it.) They will tell others and your feelings will be hurt, your ego will be bruised, and your hackles will be raised. At this point, B is for Be Careful, lest a Bad Attitude turn into Bickering and Bad Press.
B is for Backstory -- aka, Anakin Skywalker vs. the Star Wars title crawl. No matter where your story starts, or what condition your character is when he/she is introduced, their life as known by you is no more a product of that independent moment than you just appeared on the bus fully-clothed in 2nd grade. Good stories start before "Chapter One" and continue after "The End", or at least that's how it should seem to the reader. The question is, how much of what happened off the page should actually be ON the page? Here's a hint: "Luke, I am your father." is a really important detail the audience needs to know. The entire socio-economic history and breakdown of trade negotiations for planets never to be used again? Not so much.
B is for Breathless, Bitter, Bright, Beg, and Bored -- action should leave your reader breathless; you should never betray their trust to the point you leave them bitter; bright ideas are a dime a dozen (while good execution is rarer than platinum); if you do it right they'll beg for another installment; never, never, never leave a reader bored. The only reason a reader should fall asleep over your book is because they stayed up until four in the morning to finish it.
Next time on Josin's Junction: C is for Contracts, Characters and Critique.
A is for Author
Wednesday, April 13, 2011
Labels:
ABC's of Writing
I've been a little light on posts lately, not so much because of the 10,000 word delete-a-thon with the MS edits, but more because I was waiting for an "awesome" blog topic to drop into my head. Then it came to me - blogging is like writing (Okay, blogging IS writing. Shut up or I'll kill you off in a novel in ways you can't even imagine.).
Anywho -
Blogging is like writing. Sometimes, it just takes BIC (butt-in-chair) time to get posts done, even when there's no parting clouds or heavenly choirs involved. To that end, I'm going with the ABC's - each letter will be a different aspect of the writing process or journey. So my dear blog-buddies, skip on over to Josin's Junction (not as close to Sesame Street as you'd imagine, though there is a resident grouch and purple vampires are always welcome... unless someone turns Barney, then we put the priest on speed dial.) Let's start with "The Letter A".
A is for Author -- what we all aspire to be. You are a writer the second you put words in a chain to form a story, but to be an author requires input from an outside source. Either someone buys the rights to your story and publishes it, or someone buys your Kindle novel to enjoy, or someone clicks on your FictionPress account and puts you on alert for future chapters. To be an author, you must have readers.
A is for Agent -- what most of us aspire to have some day. These lovely people know the ins and outs of the business. They know the editors and they know the market. They know how many vanilla-flavored were-dolphin (It's a real South American folktale, do not give me weird looks, or I'll write you in as the bait in a piranha attack.) novels are due to hit shelves. At times, they seem beyond reach, but we keep trying to land one. (The agent, not the were-dolphin).
A is for Anger, Apathy, Admiration, Agony, and Aspiration -- things you will feel at some point during the writing process. Sometimes, you'll feel them all at once, think you're losing your mind, but quickly realize that as an writer you're allowed to have multiple personalities and voices in your head. (Check your union card; it's on the back.)
Next time on Josin's Junction: B is for Beta-reader, Bad reviews, and Backstory...
Anywho -
Blogging is like writing. Sometimes, it just takes BIC (butt-in-chair) time to get posts done, even when there's no parting clouds or heavenly choirs involved. To that end, I'm going with the ABC's - each letter will be a different aspect of the writing process or journey. So my dear blog-buddies, skip on over to Josin's Junction (not as close to Sesame Street as you'd imagine, though there is a resident grouch and purple vampires are always welcome... unless someone turns Barney, then we put the priest on speed dial.) Let's start with "The Letter A".
A is for Author -- what we all aspire to be. You are a writer the second you put words in a chain to form a story, but to be an author requires input from an outside source. Either someone buys the rights to your story and publishes it, or someone buys your Kindle novel to enjoy, or someone clicks on your FictionPress account and puts you on alert for future chapters. To be an author, you must have readers.
A is for Agent -- what most of us aspire to have some day. These lovely people know the ins and outs of the business. They know the editors and they know the market. They know how many vanilla-flavored were-dolphin (It's a real South American folktale, do not give me weird looks, or I'll write you in as the bait in a piranha attack.) novels are due to hit shelves. At times, they seem beyond reach, but we keep trying to land one. (The agent, not the were-dolphin).
A is for Anger, Apathy, Admiration, Agony, and Aspiration -- things you will feel at some point during the writing process. Sometimes, you'll feel them all at once, think you're losing your mind, but quickly realize that as an writer you're allowed to have multiple personalities and voices in your head. (Check your union card; it's on the back.)
Next time on Josin's Junction: B is for Beta-reader, Bad reviews, and Backstory...
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